home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hardcore Gamer Resource Kit
/
Hardcore Gamer Resource Kit - Disc 2.iso
/
Pc
/
A_C
/
CCFB13.ZIP
/
README.TXT
< prev
Wrap
Text File
|
1994-01-07
|
12KB
|
307 lines
MicroProse NFL Coaches Club Football README.TXT
v1.3 10/18/94 Copyright 1994 MicroProse Software, INC.
SUPERBOWL EXPANSION DISK
========================
This expansion disk adds the winners of all 27 previous
superbowls to your TEAMS directory and updates the
program to the latest version(1.3).
The teams included and their file names are:
SB I Green Bay Packers 1966 - Packer66.TMN
SB II Green Bay Packers 1967 - Packer67.TMN
SB III New York Jets 1968 - Jets68.TMN
SB IV Kansas City Chiefs 1969 - Chiefs69.TMN
SB V Baltimore Colts 1970 - Colts70.TMN
SB VI Dallas Cowboys 1971 - Cowboy71.TMN
SB VII Miami Dolphins 1972 - Dolphi72.TMN
SB VIII Miami Dolphins 1973 - Dolphi73.TMN
SB IX Pittsburgh Steelers 1974 - Steele74.TMN
SB X Pittsburgh Steelers 1975 - Steele75.TMN
SB XI Oakland Raiders 1976 - Raider76.TMN
SB XII Dallas Cowboys 1977 - Cowboy77.TMN
SB XIII Pittsburgh Steelers 1978 - Steele78.TMN
SB XIV Pittsburgh Steelers 1979 - Steele79.TMN
SB XV Oakland Raiders 1980 - Raider80.TMN
SB XVI San Francisco 49ers 1981 - 49ers81.TMN
SB XVII Washington Redskins 1982 - Redski82.TMN
SB XVIII Los Angeles Raiders 1983 - Raider83.TMN
SB XIX San Francisco 49ers 1984 - 49ers84.TMN
SB XX Chicago Bears 1985 - Bears85.TMN
SB XXI New York Giants 1986 - Giants86.TMN
SB XXII Washington Redskins 1987 - Redski87.TMN
SB XXIII San Francisco 49ers 1988 - 49ers88.TMN
SB XXIV San Francisco 49ers 1989 - 49ers89.TMN
SB XXV New York Giants 1990 - Giants90.TMN
SB XXVI Washington Redskins 1991 - Redski91.TMN
SB XXVII Dallas Cowboys 1992 - Cowboy92.TMN
CHANGES IN VERSION 1.2
==========================
Version two is mostly a fine tuning of the games AI and
simulation code. A couple of minor bugs were fixed. The
auto-substitution feature now has a message showing when
it is turned on and off.
******** WARNING WARNING WARNING WARNING WARNING *******
The simulation of defensive pass coverage has been changed
and improved. The level of coverage(tight, medium, loose)
now makes a major difference in how defensive backs cover.
In tight coverage the back will get up on the receiver as
soon as possible after the snap. In medium coverage the
back will close with the receiver, but will attempt to
stay deeper until the pass route is identified. Loose
coverage means to try to stay deep and give up the
underneath coverage. This only applies until the play
type or pass route is identified. Once the back thinks he
knows what is happening(rightly or wrongly) he will go
into normal coverage.
Some things to look out for are defensive backs well of
the line of scrimmage in tight coverage. The back will
race to the los to get tight on his man. The receiver
could blow by him in this case and be wide open deep.
Generally, are defender in tight coverage should have
deep help or be a very fast defender. A defender isolated
will mostly want to be in loose coverage. Medium coverage
should be the standard(as opposed to tight as in the
first versions).
BUGS FIXED IN VERSION 1.1
=========================
Version 1.1 fixes all known bugs. The major bugs fixed were:
- men running backwards.
- safeties being scored when ball kicked out of endzone.
- kickoff men catching the ball and then standing around
- fieldgoals going through the uprights and being no good.
- selecting some lineplays and coverages in editor.
- joystick not working after playing any league game.
- right mouse button clicks in league that trashed stats.
- You can now edit defensive plays for the visiting team.
- Quiting after saving a game in league will not lose save.
The computer sometimes did a poor job of substituting for
tired players. This has been improved.
NEW FEATURES IN 1.1
===================
AUTO-SUBSTITUTION
-----------------
you can now have the computer substitute for tired players.
The default is off.
Alt-A - Toggles the Home team autosub on/off
Alt-B - Toggles the Visitors autosub on/off
The computer player does his own substitution so these
hotkeys will not affect the computer player
NEW ACTION MODES
----------------
You can now play offense only, defense only, or Both(the
default) in action mode. The modes are identical to action
mode in version1 except you only play on the side of the
ball you choose.
On the Setup Screen the action button now defaults to
ACTION BOTH. This is identical to the way version 1.0
worked. Clicking a second and third time on the action
button will switch it to ACTION OFF and then ACTION DEF.
SQUIB KICK ADDED
----------------
Now the kickoff menu has 3 buttons instead of 2. The SQUIB
KICK button has been added. The squib kick will kick the
ball about 40 yards downfield trying to get a strange
bounce out of the ball.
DOWN BALL COMMAND ADDED
-----------------------
The play editor now has a DOWN BALL command. The player
given this command will immediately throw the ball into
the ground in front of himself. This will end the play and
stop the clock.
PRINTING OF LEAGUE STATS
------------------------
To print standings and all team stats be on the STANDINGS
screen and type Alt-L. This will print the standings for
both conferences and the team stats in all categories.
To print the league leaders go to the LEAGUE LEADERS screen
and type Alt-L. This will print all categories of leaders.
HOTKEYS FOR PLAY SELECTION
--------------------------
The number keys will now select the tens digit of the
current play. If play 17 is visible in the play selection
window and the 6 key is pressed then the play selection
will display play number 67.
In a two player game the number keys will change the home
team and the Alt-# keys will change the visitors. In single
player mode either way will change the play.
ATTENTION TANDY OWNERS
======================
Due to a keyboard incompatibility, some Tandy machines may lock
up if you use Alt-Q to end the game from the field. To avoid
this problem, wait for the current play to end, go into the
timeout menu (Alt-T), then use the Alt-Q key. We have not yet
identified the problem, but hope to fix it in a future version.
NOTE TO PRO AUDIO SPECTRUM OWNERS
=================================
If you have a joystick port on your PAS card and do not load
mvsound.sys in your config.sys file, the joystick port will not be
initialized and NFLCC Football will not work correctly. Our boot-
disk generation program attempts to find and load your mvsound.sys
file automatically, but may not succeed in unusual system configur-
ations. If this should happen then you will have to add the
mvsound.sys device line to your config.sys youself. Consult your
PAS manual on how to do this.
MEMORY NOTES
============
As more EMS memory is made available, graphic and sound features
are added to the game. The following is an approximate breakdown
of EMS memory sizes and what features are present (memory values
may vary from system to system):
Sprite Running Kicking Other Playbooks Digital Mim EMS
Level Sprites Sprites Sprites read from Sounds Memory
------------------------------------------------------------------
1 16 Angles 16 Angles 16 Angles EMS Yes 1504k
1 16 Angles 16 Angles 16 Angles EMS No 1376k
2 16 Angles 8 Angles 16 Angles EMS Yes 1312k
2 16 Angles 8 Angles 16 Angles Disk No 1188k
3 16 Angles 8 Angles 8 Angles Disk Yes 1024k
3 16 Angles 8 Angles 8 Angles Disk No 896k
4 16 Angles None 8 Angles Disk Yes 768k
4 16 Angles None 8 Angles Disk No 654k
5 8 Angles None 8 Angles Disk Yes 736k
NOTES ON INSTANT REPLAY
=======================
When viewing a instant replay with highlights on if you should
click on the PREV button to view a previous play you will loose
the current instant replay stored in memory. This can be averted
by clicking on the SAVE button then viewing previously saved
instant replays.
NOTES ON MIXING ROLAND SOUND THROUGH SOUND BLASTER OR PAS BOARDS
================================================================
In Sound Blaster Pro and PAS sound cards, mixing levels for
external sound sources (such as a Roland card) are usually set
via a command in the autoexec.bat file. If you are using a boot-
disk to run football, this command will not be present, so you
may not be able to hear the Roland sound even though you have
Roland music selected.
FILE LOCATIONS
==============
Team files can be found in the the FOOTBALL\TEAMS subdirectory
Playbook files can be found in the FOOTBALL\PBKS subdirectory
Game film files can be found in the FOOTBALL\FILMS subdirectory
Savegame files can be found in the FOOTBALL\SAVEGAME subdirectory
League files can be found in the FOOTBALL\LEAGUE subdirectory
All league teams, game films, and save game files are kept in
the LEAGUE subdirectory and will be deleted when a new league
is created.
PRINTER NOTES
=============
If your system has a printer connected to the COM port and you have
rerouted it though the MODE command then you must print to a file
and then use the dos copy command to direct the output to the
printer (ie copy stats.txt prn:). Refer to your DOS manual for
more information.
PRINTING TEAMS
==============
To print a team you must press ALT-L when on the main team editor menu.
PLAYER FATIGUE
==============
When on the timeout screen viewing player fatigue the CTRL-F key
will sort players by fatigue level rather than roster position.
CTRL-N will sort by name. CTRL-P will sort by position.
TEAM EDITOR
===========
When editing a player ALT-U will raise each attribute by 1. ALT-D
will decrease each attribute by 1. ALT-# (# meaning any number)
will set all attributes to # value.
PLAYER NAME NOTES
=================
The Coaches Club, NFL, and NFLPA licenses give us the rights to use
most coach and player names. There are a couple of names that we
could not get permission to use. We had to scramble those few
names. You are encouraged to edit the teams so all players have
correct names.
TEAM COLORS
===========
For those interested we have included a utility called ADDCOLOR.
This is a seperate file and is used outside the game. Addcolor
will take an LBM type paint file and extract the colors from it,
placing them into a team file. This will change the team colors
used during the game. A sample LBM is also included (Redskin
colors) to show you how the palette must be ordered.
The palettes are not simple so it will take considerable work to
get them looking good. But, if you really want your favorite
non-NFL team to play then you can give it a try.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Brought to you by MicroProse On-Line Services!
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *